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The flight shooting games we played in those years were almost the same. Eating P can increase firepower and eating B can increase bombs. These two props are also the most precious things in the game, which is directly related to how many levels players can play.
I'm sure you've noticed that in flight shooting's game, if a player is accidentally smashed, he will usually get a P. In this way, players can directly replenish firepower when they get out of the plane. It will be very difficult to know that there is no firepower in the later scenes, so the system will definitely arrange some planes to deliver props P. In general, red planes or elite monsters in the game are all props.
Interestingly, if the player is completely annihilated, a lot of P and B will explode after the last plane explodes, and the player can be full of firepower immediately after eating it. It looks very tempting.
In fact, this should be the routine used by game developers to attract players to coin!
"Lei Long" series is quite special. After each explosion, two props will appear from it. The explosion and the props were almost at the same time. However, in Lei Long 2, I got rid of this "bad habit". After I died, I gave nothing and loved to play.
"Thunderbolt" needs to eat seven energy balls to get full firepower, but if you eat a P, you can directly get full firepower.
Interestingly, if a player has eaten several energy balls before he dies, it is possible that a P will pop up directly after the explosion. This is the key prop in the game! After eating it, you will be the winner of life.
In addition, the last life explosion, even if you have not eaten the energy ball, you can also explode P.
"dodonpachi" will also have a prop MP that can fill up the firepower after the player explodes. This kind of prop is relatively rare in the early stage of the game. The average player can only eat it after renewing the currency.
In "The Death Squad of Insects", the protagonist's plane can drag a long tail! These are all energy balls that can trigger skills.
If the plane explodes, the tail will all scatter, and then the player needs to collect it again.
"Got Talent 2" is really a classic and fun flight shooting game, but this game has a shortcoming, that is, it can't pick up the firepower after hanging up, and it can start from a certain scene directly.
This setting makes many players find it hard to accept! But there is no way to play the game, after all, it is so fun!
The last life of the player exploded, and after the renewal of the currency, it was still the picture starting from the scene. You can't eat any energy balls.
If "Tiger Fighter" is still alive, there will be random fire and bombs after the explosion, which can be eaten by the plane on the stage. However, if all of them are dead, and then the coins are renewed, they will start again from this scene, and they will not be able to eat the firepower that exploded before.
In fact, here we find out why many shooting games are sought after by players, and the grasp of these details has already decided the choice of players. Whether a game is close to the people and friendly to novice players is very important. This is why the Caijing series of games are so popular!
Every game has a way to attract players to renew their money, and the props that explode after death are just one of them, and some will undertake the attack methods, which needs to be studied slowly in the following chapters.
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Original article, declined to reprint.
There are three reasons for the design of a large number of props that explode after death.
Partial return
Reduce difficulty
Attract and renew money
Careful players can easily find that the props that appear after the explosion are related to the props obtained before. For example, if a player once got an A prop, he may return it after his death, which is more in line with the realistic rules. It's just impossible to get 5 A props and return 5 A props after death, otherwise the accumulation of props will be higher and higher. Different games have different designs in terms of which props to return, some return firepower, some return bombs and so on.
If the player dies in the process of playing Boss and all his good equipment is lost, then the difficulty of playing Boss next is unimaginable. Therefore, the purpose of dropping some props after death is to allow players to regain some firepower and reduce the difficulty of the game, so that one death will not be beyond redemption.
It should be the "inertia" thinking of players that they want to pick up equipment when they see it. arcade game's profit is to let players coin as much as possible, so after the player dies, a large number of equipment are exposed to seduce the player, as if to say, "Hurry up and coin, and you can get so many rewards once, which is very cost-effective". This way has really played a certain role.
Think about it, after you die, poof, you're gone. Players must not be crazy. The props I saved up desperately are gone if I say no! Exploding props is to make players have the desire to consume and continue. If the previous reinforcement is gone, who will continue? In this way, arcade game will go bankrupt.
That's to cover the bullets in a pile of props. People are greedy. When they see good things, they try their best to grab them. Often this is when the crisis arises. The happiest time is often when they are finished. Game hall owners love to see these.
Prevent the continuous hanging game from continuing because of the excessive decline of firepower after hanging a life.
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